Studio
CDEV, a game and software studio.
Founded by Constant Suchet in France, CDEV builds Roblox games with content creators and publishes Prior. Its goal: become a studio that creates and runs its own games.
Mission
Make games and tools that last.
A game or a piece of software doesn't stop at launch. CDEV handles the whole cycle: design, development, launch, then live operations, with updates, events and fixes driven by data.
That's what the studio already does on Roblox games with millions of players, and on Prior, shipped and maintained on five platforms.
Traction
22m+
cumulative Roblox visits on games developed by CDEV
Public Roblox counter, as of 8 October 2026
2.8M+
unique players on Ragdoll a Lucky Block
Since the game's release.
Roblox Creator Analytics, 16 Sept 2026
1.5M+
hours played on Ragdoll a Lucky Block
Over the last 90 days.
Roblox Creator Analytics, 16 Sept 2026
v1.7.0
current version of Prior, on 5 platforms
GitHub Releases, 7 October 2026
What the studio does
Game design and systems
Game loops, progression, collecting, economy, player trading.
Interfaces and monetisation
Readable interfaces, shops, in-game products, tutorials.
LiveOps
Events, boosts, fixes, balancing and admin tools after launch.
Game data
Retention, acquisition and monetisation tracked to decide what to update.
Cross-platform software
Web, desktop and Android with React, TypeScript, Tauri, Go and PostgreSQL.
Multiplayer
Prototyping multiplayer and PvP modes.
Background
From Roblox Studio to a studio.
- 2019First steps on Roblox
Learning Roblox Studio and scripting: prototypes, experiments, first games.
- Before CDEVDevelopment jobs
Lua/Luau scripting and Roblox development for clients on Fiverr.
- Jan 2026Collect all Brainrots
The first of three games built with creators ATM and GuiGui.
- Feb 2026Survive Obby For Brainrots
The second game of the collaboration: obbies, collecting and a binder.
- May 2026Ragdoll a Lucky Block
The third game: 2.8 million unique players, player trading, regular events.
- Sep 2026Escape From Granny
A new collaboration with Gianni, published by the SEA BRAINROT group.
- AlongsidePrior
A task app built on the Eisenhower matrix, grown into a full tool on five platforms.
Game creation dates on Roblox.
Team
A lean setup, built to grow.
Constant Suchet, founder: development, game design and product. Student entrepreneur under France's national SNEE status (Pépite Bourgogne-Franche-Comté), in the final year of a computer science degree (BUT Informatique).
Depending on the project, the studio works with content creators and specialised contributors (maps, artwork). Each game entry states who publishes the game and what CDEV developed for it.
Next step: bring in 3D, VFX and UI profiles to produce the studio's original games.
Tools and AI
- 01
Roblox Studio, Luau, Rojo, Git and GitHub for games.
- 02
React, TypeScript, Vite, Tauri, Go and PostgreSQL for Prior, deployed with Docker on the studio's own infrastructure.
- 03
Coding agents such as Claude Code and Codex to write, research and build tooling faster. They speed up the work; decisions, testing and accountability stay human.
- 04
AI is in the product too: Prior includes an assistant that proposes without acting on its own, and an MCP server to work with Claude Code.
Roadmap
- Today
Roblox games with content creators, and Prior in production.
- Next
Original CDEV games, prototyped, tested, released and run by the studio.
- Then
A larger team and games beyond Roblox.
Want to work with the studio?
A game, a tool, a partnership: let's talk.